Fallout 4 Ctd Workshop

These are the mods that allow you to play as a child and allow you to have sex. Races/Nude Bodies Female Child Nude Patch (Vanilla Races). 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 Snap'n Build.esm 10 a Homemaker.esm 11 b SpringCleaning.esm 12 c Thematic and Practical.esp 13 d Quick Save.esp 14 e VisibleCompanionAffinity.esp 15 f BetterModDescriptions.esp 16 10 Quieter Settlements - Contraptions.esp. Fallout 4: Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!

  1. Fallout 4 Ctd Workshop
  2. Fallout 4 Ctd Workshop Guide

So yeah as the title suggests i keep getting a random crash to desktop while playing fallout 4, Im not doing anything in particular either sometimes i will be walking through a hall other times fighting. There is no error message either once it crashes. Tried a bunch of different solutions like turning off weapon debris and ambient occlusion but that made no difference. Hmm speed test is telling me i have a 117.05 download speed, and a 11.20 mbs upload. I do have 43 devices connected to the router (not joking).

But im doubtful its due to internet since its the only game i have having this particular problem. If their is some way to view a log that would of course help but i am not sure how or where to look for that?While playing it. Why not unplug your ethernet cable to see if it does the same exact thing.

If not, then at least you could eliminate that as being the problem. Hmm speed test is telling me i have a 117.05 download speed, and a 11.20 mbs upload. I do have 43 devices connected to the router (not joking).

But im doubtful its due to internet since its the only game i have having this particular problem. If their is some way to view a log that would of course help but i am not sure how or where to look for that?While playing it. Why not unplug your ethernet cable to see if it does the same exact thing. If not, then at least you could eliminate that as being the problem.will do, ill test this for a couple of days and get back one way or the other. Hmm speed test is telling me i have a 117.05 download speed, and a 11.20 mbs upload. I do have 43 devices connected to the router (not joking).

But im doubtful its due to internet since its the only game i have having this particular problem. If their is some way to view a log that would of course help but i am not sure how or where to look for that?While playing it. Why not unplug your ethernet cable to see if it does the same exact thing.

If not, then at least you could eliminate that as being the problem.alright after spending a few days using this method whenever i do play, same problem happens.for a while their i thought it might have been fix but yea. Any other ideas? Lol CTD related to network? Seriously???This si a problem for a lot of players without any solution as it's totally random. Sometime you can play 10 hours without any crash, sometime the game will crash after 30 min.I have this issue no matter the version I use (officiel Steam or cracked version on a 'clean' - no steam, antivirus, etc. computer does the same issue).Actually, I've had this happen to me many times. In the middle of a game.

Lost internet connection from my ISP. My game crashes. Especially bad when my connection is shaky. My games would crash or minimize like crazy.

Fallout 4 Ctd Workshop

. +Donations.

Eduard H. Thanks!. FOMOD: Fixed Farming Resources replacer patch overriding the Resources menu with the wrong form list and not displaying the top level menu icon. FOMOD: Arcade Cabinets - Added missing navmesh to some carpeted floors, added half and quarter sized carpeted floors, added new detailed collision to carpeted floors, all floor meshes rebuilt using vanilla assets and included in main mod.ba2 archive. FOMOD: Nuka-Cola Collector Workshop patch added. Moves items to WR categories, makes a few minor name and sound fx changes to items, minor bug fixes, adjusts some build costs to be inline with WR changes, adds “Nuka-Cola” Paintings, “Toys” Misc Decorations, and “Tiled” Wood Floors menus, adds WR snapping and placement features to tiled floors, new detailed collision for tiled floors, rebuilt tiled floor meshes using vanilla assets and included them in main mod’s.ba2 archive, adds half and quarter sized floors, adds Quantum Floor Panels.

Version 0.6.12. + Donations.

Aj C. Thanks!. Michele H. Thanks!. Craig C. Thanks!.

Generated new collision for, added navmesh to, and added navcut boxes to Dock walls. Added Structures - Misc - Wall Panels - Metal - Corrugated Steel menu. Added Corrugated Steel Wall Panel set (5 skins). (Gaming 4 XP).

Added Structures - Misc - Patchwork - Corrugated Walls menu. Added Corrugated Steel Wall set (5 skins, based on Warehouse walls).

(Gaming 4 XP). Added Triangle Banners in 3 color schemes with 4 connectable sections. (CordlessVII). Certain large objects, such as Block foundations and Shipping Crates, can connect to the center-top of the flatbed trailer. Fixed Concrete Foundation & Floor not placing correctly by generating new collision. (Nexus2099). Updated connect-points on Concrete upper floors to add missing functionality.

Added Concrete railing connect-point compatibility with Relight. (k4tonic). Removed a Concrete railing mesh from the mod that is not modified and does not need to be included. FOMOD: Undid my “fix” for the weightless DEFUI patch from 0.6.11. FOMOD: Added missing canopy connect-points on the two meshes in the Glazing patch.

FOMOD: Built in compatibility for Glazing connect-points, although one mesh still needs to be included in the patch because Glazing uses a loose file to overwrite the vanilla wall. (Please stop overwriting vanilla files with loose files.pretty please?).

FOMOD: Updated patch for version 2.1.1 of Videos of the Wasteland. Version 0.6.11. +Donations. Sven S. Thanks!+Changes. Expanded Vault-Tec Atrium set ceiling/wall connections for more possible combinations. (CordlessVII).

Added navmesh collision boxes to applicable Vault-Tec Atrium parts. Fixed excess of maximum allowed connect-points in VltWorkshopATRIUMPrefab06CorOut.nif. Minor fixes and improvements to Vault-Tec Atrium set connect-points, such as new support connections. Removed unnecessary vanilla settings from Vault-Tec Atrium walls that caused issues with power transferring through them.

Fallout 4 Ctd Workshop Guide

(Phoenix46). Rebuilt Shack Wood Post Foundation and Shack Outer Wall Supports models to fix pathing issues, standardize shapes, and add new collision. The old versions of these supports will need to be replaced with the new ones in your settlements. New feature implemented that allows discontinued objects to be moved normally in workshop mode rather than only allowing them to be scrapped. There is a new menu at the end of the Structures tab that can be enabled/disabled with the console command “set WorkshopRemovedObjectsGlobal to 1/0” (disabled by default). This is for debugging the mod and not for general use, but it exists if that is of interest.

Discontinued objects are left in the mod as a convenience but will eventually be taken out of the game entirely, so please do not rely on them being present for any reason and replace them with the provided alternates in the normal menus ASAP. Added “(Discontinued)” suffix to the names of objects that are going to be removed from the mod to encourage players to scrap and replace them. All objects that were superseded by official updates & DLC have been permanently removed rather than hidden. Should any be lingering around in your settlements they will disappear upon updating and need to be replaced with their identical update/DLC counterparts. Permanently removed the old large wood supports that I previously replaced and have replaced again. The newly replaced ones are still present and should be replaced.

Permanently removed an old junk fence that did not have a model(?), a very old foundation, a duplicate desktop picture frame, and the old quarter shack roof. Fixed Old World Radio posters and billboards not appearing in menu when using the patches. (Adviser69). Cleaned up editor ids and other oddities related to re-enabling the Wall Decorations menu. Reverted raider signal flag menu settings due to workshop menu limitations.

Now they will always appear in the menu but be unbuildable until the proper conditions are met, as intended by Bethesda. FOMOD: Updated More Vault Rooms patch for recent changes in WorkshopRearranged.esp. FOMOD: Carried over recent name changes to Auto Doors patch. FOMOD: Updated The Master Plan menu patch for new ESM file. “The Master Plan” menu now appears in the Structures menu rather than Wood. FOMOD: Discontinued Televisions of the Wasteland patches.

FOMOD: Updated Videos of the Wasteland patch for version 2.0. FOMOD: Vehicle Overhaul - Fixed bounding spheres on 0QuazFireTruck.nif so that parts of the mesh are not invisible when viewed at certain angles in-game. FOMOD: New menu patch for SR Settlement Signs. (Adviser69). FOMOD: Fixed weightless DEFUI variant patch installing the normal patch instead.

FOMOD: Split apart the patch installer into Required, Optional, and Creation Club sections. Version 0.6.10. +Donations. Andy H. Thanks!+Changes.

Fixed missing material for the Guns, Guns, Guns sign. Fixed typo in “Greenhouse Planter” name. (Duskwave). Fixed wall panel connect-points on half sized windowed Barn and Warehouse walls. (Duskwave). Reordered master files in some patches to potentially improve sorting with LOOT. FOMOD: Snap’n Build patch - Removed WR menu placement and name changes of items due to new scripted menu assignment.

FOMOD: Fixed error in Sanctuary Parts patches preventing menu from appearing. (sasafraz, Vorlod). FOMOD: Added patches for “Lite” version of Scientifically Plantable Trees. FOMOD: New menu patches for Farming Resources.

Version 0.6.9b. Added Mod Configuration Menu with a selection of basic settings. Donations:. Raymond B. Thanks!Changes:.

Added sliding Capsule Door. Removed normal door connect-points on Capsules. Improved Capsule connect-point alignment. Added Top Arch pieces for Block Walls, all skins. (AndyJP). Modified properties on the Wall Panel top arches and slants to allow roofs to connect over them easier.

Added Filler Board menus to Barn and Warehouse Wall sections. Moved vendor signs from Decor - Signs - Business to Decor - Signs - Vendor. Improved the menu order of Furniture - Containers - Office. Office File Cabinets can be connected side-by-side and stacked.

Fallout 4 ctd on load

(chiron18). Carried over minor Unofficial Patch changes (main mod + weightless junk addon). A few minor tweaks to junk names so they sort better (main mod + weightless junk addon). FOMOD: Modern Furniture patch - Minor fix for missing settings on rugs. FOMOD: DEFUI+VIS patch - Carried over minor Unofficial Patch changes. FOMOD: New patch for Old World Radio 2.

FOMOD: Old World Radio patches updated with WR build costs. FOMOD: Reimplemented Snap’n Build patch. Updated connect-points, cleaned and organized mesh data, added navcut collision to walls, added new collision to a few walls, and added some properties to objects so they place easier. Mesh edits only cover Wood/Metal walls at this time. FOMOD: Master Plan menu patch added.

Fixed material assignment on Block Quarry Foundations. Fixed wrong material in Concrete Wall Support meshes.

Fixed badly sized support column menu icons. Fixed missing stair helper collision on DLC05ScaffWatchtowerB. (vanilla bug). Fixed unordered data in all Floor Planter meshes. Fixed missing environment maps on bottom of Metal Floor Planters. Fixed missing environment maps and alpha settings in Metal Ramp meshes. Removed unused data and ordered used data in ramp meshes.

Fixed Clean Gray Couch not showing in menu. Fixed backwards connect-points on two lockers. Fixed some paper posters’ graphic not appearing when placed on certain walls. Optimized and otherwise cleaned up many, many meshes.

Fixed Nuka-Cola wall flag material swap using one-sided material. Version 0.6.7b. Angled Shack Roofs are easier to connect, have new streamlined models, and detailed collision. Angled Metal Roof has a new model with a uniform frame, all metal collision, and a new variant.

Added environment maps to Metal Roofs that did not have them. Flat Shack Roofs have new accurate collision. Barn & Warehouse floors have new accurate collision. Flat Metal Roofs have new accurate collision.Added Red & White Industrial Door variants.Added full & half Industrial Railings (yellow, rusty).Added robot workbench to WorkshopUnlockRecipesDLC01 unlockable items.Added one Shack Half-Foundation, one quarter and two half Shack Floors with a top style identical to the standard full size floor with accurate collision. Formatted Changelog: Removed bugged/redundant items: Guard Post sandbags, Sandbag Wall with dirt bottom thing, Concrete Block Slab Top Caps, Security Gate. These objects will need to be scrapped in your settlements.

The curved block slab wall and its top caps have been slightly reshaped to fit the new curved floor. Most of the paper posters and some signs have been slightly repositioned and given (more) accurate collision. This should not cause any issues (you shouldn’t even notice), but on the off chance a poster or sign has disappeared it’s probably inside the wall. If that happens, store the wall in the workshop and the poster/sign will also be stored.

If any posters/signs are attached to oddly shaped objects and are flickering reposition them and they will return to normal. The “Bridge Supports 256 Free Place” items have changed position, rotation, and appearance.

They will need to be repositioned in your settlements. Junk Fences have been swapped, meaning that snapping Junk Fences will be free place and vice versa in your game. This was done in preparation for collision fixes to the snapping fences, which currently don’t work correctly. The collision fixes will come in a near-future update. Also, the default model path of free-place Junk Fences has been changed to a custom location for compatibility reasons.Donations:. Carol O. Thanks!.

Liam B. Thanks!.

Andrew P. Thanks!. Jan B. Thanks!.

mac2636 Thanks!. Alan H. Thanks!Addons:. Weightless Junk: Junk does not encumber your character. Standard & VIS+DEFUI versions.Patches:. Just some Rugs patch with “Table Cloths” menu added to “Tables” section. Changed properties of table cloths so they can be put on any surface (before decorative items are placed) and removed edits to kitchen tables.

(Maciek1010) (Nexus). VIS+DEFUI tag patch with component tags. Covers all junk in the base-game and DLC.

Intended to completely replace VIS junk ESPs. I will provide VIS tag patches only, it’s incredibly time consuming, and since VIS seems to be most popular DEFUI sorter that’s the one I went with. (Optional; Nexus). Beantown Interiors patch updated to incorporate changes from the latest updates and take care of a few things I missed. The DEFUI patch covers the entire mod. (Optional; Nexus, Beth.net). Stronger Workshop Defense patch updated to integrate menus into WorkshopRearranged.esp and put all the keywords into one form list (submenu) instead of having six menus for it under “Defense”.

(Both Versions; Nexus, Beth.net). Dino’s Decorations patch that moves items added by that mod to their own “Dino” menu under Decor - Misc. (Optional; Nexus). Advanced Bubble Turret Set menu patches covering the default, realistic, and realistic no power versions.

(Nexus). The patch for “Concrete Walls with Window Glass” will be discontinued.

It will still be available in the old files section of the Nexus but will not be maintained. I will not be patching mods like this anymore.

Reworked the Wasteland Imports patch and created a DEFUI version. (Nexus, Beth.net).

Craftable Display Shelves patch to move them to the Displays and Shelves menus. (Optional; Nexus). Vault 88 More Vault Rooms patch update adds WR snap-points to all vault parts, remove the x-ray box from the menu since I have added three, and integrate the menus into WorkshopRearranged.esp. Thanks to sirbalin for permission to include his meshes to integrate snap-points. (Nexus, Beth.net).

Snap’n Build patch will be discontinued since the mod has been deleted, I guess. (Nexus, Beth.net). Quaz’s Vehicle Overhaul patch that fixes a few minor issues and adds a couple of the new vehicles to the workshop menu.

(Optional; Nexus). A Rainbow of Switches patch that adds switches to the proper menu category. (Optional; Nexus). Reneer’s Close That Door Mod patch to add WR doors. (Optional; Nexus).

Old World Radio patch updated with integrated menu support. (Optional; Nexus).

Atomic Radio patch updated so that the replacer and standalone patches can be used interchangeably. That means the radios are now in WorkshopRearranged.esp itself and the patches reference them. All old Atomic Radios (except the one included in AtomicRadio.esp) will disappear if not scrapped before upgrading. (Optional; Nexus).

Colored Workshop Lights patch to add lights to Power - Lights - Colors, remove the magazine requirement, and standardize build costs. (Optional; Nexus) (FreezerBird).

Old World Plaids patch to add items to proper categories and new menus. (Optional; Nexus).

Fallout

Renovated Furniture patch updated with new categories to help with overlong menus. (Optional; Nexus). Mid-Century Furniture Pack patch to move items to proper categories/menu positions and add snapping features to floors. (Optional; Creation Club).

Videos of the Wasteland patch to move items to correct categories. (Optional; Nexus) (DikaWolf). The above new patches, new replacer patches, and the original separate patches will be made available on the Nexus in a FOMOD installer for use with Nexus Mod Manager. I will not be fixing the problems present in some of these mods, such as wrong icons, invisible parts, etc., unless their permissions are changed and I can freely do so. Patch installer changes only:FOMOD: Fixed wrong material assignment when using the Glazing patch.

(kjsjr1020)FOMOD: Discontinued plugin replacer patch for Vehicle Overhaul. Standalone patch includes changes to non-explosive vehicle meshes that allow them to be placed more easily in workshop mode.

Thanks to Quaz30 for permission to include his assets.FOMOD: Fixed Vault 88 More Rooms BA2 archive incorrectly installing to a sub-folder instead of Data.FOMOD: Minor text and description changes/fixes. Version 0.6.4. Important:-The wall support posts have been resized to better fit architectural combinations and the “free place” post have been converted and moved to the wall support menus.

You may need to reposition them in your settlements.New Items:-Shack/Concrete/Barn/Warehouse Half/Quarter Foundation & Floor (all skins)-High Tech Table Lamp (dirty cream, new texture)-Purple High Tech Light set (dirty, new texture set)-3x Desk Lamp, 2x Floor Lamp (powered, animated)-Camp Fire (cinderblock)-4x Concrete Full/Half Floor (same style as rusted balcony floor, silver & bronze trim) (furyfish)-Wall support posts for small, medium, and large support triangles (all skins) at three heights for placement under different architecture. BUG REPORTS:RooJay: Shack Outer Supports - incorrect snap direction: FIXEDkeppekinosha: Barred Door - incorrect model path: FIXEDNEW ITEMS:Corrugated Steel Crossbeam (missing variant)Barn Balcony Railing (red wood variant)Blue & White (vault themed) bathroom stall setUndamaged U.S. Wall FlagFloor Panel Sets:2x Hotel Carpet, Bowling Alley Carpet, 2x Hotel Tile, Metal GratingBarber Flooring, Lavatory Flooring, Wood Flooring, Clean Wood FlooringDark Wood Flooring, Wooden Bowling Alley FlooringBUILDING CHANGES:-Vault rooms can connect to other module types.MISC MOD CHANGES:-Added “Patchwork” menu for easy access to various current and future doodads.-Adjusted more icons to be no-spin friendly.-Cage doors removed from “Doors” menu. NOTES:- Foundation models have changed, scrap/re-build to move them.- Shack Quarter Roof model changed, scrap/re-build to move it.- Removed Shenley’s Oyster Bar and Hotel sign from menu.

If you somehow+ managed to place one, scrap it and forget it ever happened:)- Various menus from other mods have been integrated into the Workshop Rearranged+ ESP. This means that mods that edit the same menus will all work together.+ WR must be loaded below all patched mods, with the patches under WR.CREDITS:DONATIONS:Sarah S. #####################################################################0.5.2#####################################################################NOTES:- There is now a menu structure reference located here: menu changes, future and current, will be tracked there.- The maximum number of “ConnectPoints” is now 77. Not sure when this happened (it was 53), but now I can add missing features to large pieces that were at the limit.- Started work on a list of all items added by WR.

The list is organized by menu location of the item and includes editor id, name, and form id. It will be made public when it nears completion.someday.CHANGES THAT MAY REQUIRE ATTENTION:- The “Vault Urinal” model have been adjusted to fix placement against walls. You may need to re-position any that have been already built.- The guard mat with no decoration has been removed. Any you have built will still function, but can no longer be moved. To move them, they will need to be scrapped and replaced with one of the variants.CREDITS:BUG REPORTS:jlw484: Sane concrete powered door snaps.

STATUS: FixedTwilightOne: 2 name typos. STATUS: FixedDemces: Several issues and suggestions. STATUS: Fixed.Done.REQUESTS:Raymus: Place doors anywhere. STATUS: DoneRaymus: Cafe Counter snaps. STATUS: DonePATCHES:(Optional) = Not required for the game to function.Atomic Radio patch updated with new radios and minor bug fixes.

(Optional)Commonwealth Livestock patch updated due to menu changes.Compact Crafting patch to address mismatched crafting conditions. Will the symbols save the changelog?Changes that may require player intervention:- 'Shack Outer Supports' model position has been adjusted. Any of these that have been built must+ be scrapped and rebuilt in order to move them.+ The same fix as above has been applied to the 'Shack Wood Post Foundation'.- Diner Counter store variants have been removed in favor of Bethesda's new ones. Any of these+ that have been built must be scrapped and rebuilt in order to move them. You will get all+ the caps and materials back necessary to build a new one.- The Stereo added by Vault-Tec DLC is now a working radio. Changes That May Require User Intervention:- Fixed a Plank that was sinking into floors and improved its snap points.!May require re-placement!Known Issues:- Four of the new Junk Fence Icons do no appear correctly in the Workshop Menu- Sandbag Wall Icons are also screwy.New Buildables:!Structures!- Structures - Misc - Vehicles - Blue/Green/Red/White Truck Trailer4 variants of the Truck Trailer added by Wasteland Workshop- Structures - Box Cars - Blue/Orange Box Car2 full size Box Cars. Box Cars and Box Car Doors snap to them normally.- Structures - Wood - Stairs - Railing/Back BoardSnappable hand rail and a few boards to cover the back of the Shack Stairs(made by request).

The long rails can be used to chain together the small Shack Stairs.I like this idea and will probably expand upon it in the future:)- Structures - Wood - Walls - Shack Half Wall3 new horizontal shack walls. These are scaled mashups which is why they are abit skinnier than the other walls, but I think they're fine.- Structures - Wood - Walls - Shack Wall Filler BoardA few boards that snap to wall stack snap points. Workshop Rearranged is an overhaul of Fallout 4's workshop system. Although a fully functional complete mod, it is a work in progress and will change over time.Some updates may require player intervention, although never anything that will harm your save games. It is recommended that you read the changelog for each new release.

There are articles that describe major changes and list available patches.Google Docs:Non-Exhaustive List of Features:. Adds thousands of new objects to build through the workshop menu. This is a lore friendly mod, or at least tries to be.

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